And there's nothing better than seeing this kind of thing in the wild. Have a look at Mark Johnson's blog for some interesting tidbits on procedural generation. I really like his graveyards post I saw today.
It's obviously been a while. I've not done a whole lot coding-wise the past few months related to gaming. I'd like to change that and get back into it! So uh, blogging counts. Sort of, right? =)
Over the christmas break I was able to take 2 days and play around with SpriteKit some more. I got a simple tech demo using physics and JSTileMap going. It's a bit rough, but it may be helpful to someone out there. You can have a look at the code here.